Shader to be used for multiple props and assets for a basic style and more realistic approach.
Master material with parameters and sliders to be manipulated for each prop (in order to edit material instances)
The nodes allow the integration of the UV set to scale and position them correctly. Moreover, the hue and saturation nodes may alter the base color output.
These nodes allow the manipulation of the normal maps, and can be turned on/off by the parameters
Material function to be used by the normal maps nodes to manipulate intensity
ORM nodes allow the integration of Ambient Occlusion , Roughness and Metallic data into one texture input within the final material instance
These parameters allow corrections for the white and black values of the input texture for each material instance